Day 1 – Production / Broadcast / Support
From the production to the distribution of works in different mediums, including digital
Round Table #1 – Production
From 11 a.m. to 1 p.m.
Speakers
– Isabelle Vanini, General Delegate of the AFCA (French Association of Animation Cinema)
– Charles Ayats, author, director and designer of interactive and immersive
experiences- Ron Dyens, founding director of Sacrebleu Productions
– Boris Labbé, artist Problems
What are the stages in the production of an immersive and interactive work? What are the differences between the production of an animated film and immersive and interactive works? What makes up a work in the context of an audiovisual production/creation? _________________
Round table #2 – Broadcast
From 2:30 pm to 4:30 pm
Speakers
– Rachel Seddoh, artist-director, Elixr member (Union of Independent Digital Creators)
– Others (in confirmation) Issues
What does the dissemination of immersive and interactive works consist of? What are the differences between the venues: festival, audiovisual broadcasting, broadcasting in artistic spaces and structures, etc.? ? How is the same work accompanied in different types of distribution? _________________
Round table #3 – Support for creation
From 5 pm to 6 pm
Speakers
– Arnaud Roland, Deputy Director of Digital at the CNC (National Centre for Cinema and the Moving Image)
– Others (in confirmation) Issues
What are the challenges of supporting and financing digital works_________________
New Media Meetings
The exhibition Ito Meikyū / Fil d’errance, proposes to follow a continuous and impalpable thread between the works of Boris Labbé, which, like a labyrinthine path in his mind, takes the viewer into a loop, from drawing to virtual reality… and from virtual reality to drawing. Words become lists, drawings become collections, their spatial arrangements become construction and then deconstruction, and their multiplications become movement and repetition. Around this question of New Media.iums proposed by the Drawing Lab, we question in this exhibition, the spatial arrangement of different mediums: from drawing, screen printing, animation on television, to virtual reality with headset, and to the questioning of the virtual in a wooden sculpture. The challenge is to harmonize each representation: there is no hierarchy, but a path between digital and non-digital works, which respond to and complement each other. Echoing the exhibition and the challenges of presenting new digital mediums, we are offering 3 days of round tables bringing together artists and professionals in the field. Several topics will be addressed, allowing for the cross-fertilization of complementary reflections, on different axes: from production to audiovisual and artistic distribution, from curatorship to the conservation of digital works, or from artistic training, to the process of creating a work.